losatops.blogg.se

System shock 3 vr
System shock 3 vr












system shock 3 vr system shock 3 vr

Sitting at the bottom of the stretch goal list, though, is a goal for HTC Vive and Oculus Rift support for the PC version of the game. The developer has now revealed all of its stretch goals for the campaign, though, and they span all kinds of upgrades and bonuses from full mod support to an art book and graphic novel. But with 48 hours left of funding, the developer has decided to cruelly tease VR fans.Īt the time of writing, the remake has raised some $1,178,221, putting it some way past its initial $900,000 goal. JJ has been working on his SS1 port for YEARS, and that game's engine is exponentially less complex than SS2's.Nightdive Studios has had one of the biggest Kickstarter successes of recent memory with its campaign for a remake of classic sci-fi FPS, System Shock. To make an actual port, you'll have to precisely replicate dozens of complex systems. What you've done so far is the easy part. well let's be honest, unless you're a god-tier coder the likes of which the SS2 community has never seen before, it's not happening. On the other hand, if you intend to make a fully faithful and playable port of SS2. What, exactly, do you intend to create? If you're just making a toy to browse SS2 levels in Unity, you're fine. It would really suck to put effort into this, if it just gets shutdown by one email. I want to ask you guys what you think about the legal standing of this project. You can still parent them for organization purposes by using a script that takes all child objects at runtime and moves them out at game startlike this: Keep your scene hierarchy as flat as possible, you'll save on Transform.Dispatchees if your moving enemies, for instance, are NOT children of any game object. The fewer lights, the fewer set passes (aka draw calls) Use a proximity script that turns off lights further away from the player than a certain view distance and in general reduce the number of active lights as much as possible by cleverly disabling lights out of view. Mark your imported models as Static, then bake Occlusion culling and enable it on your camera Reduce the number of active lights at any given time by:

system shock 3 vr

DO NOT USE URP OR HDRP!! They are half the performance for realtime lights.

system shock 3 vr

To get away with realtime lights everywhere you'll need to Each camera has about 3 to 5ms overhead just for culling which is half your budget for VR.














System shock 3 vr